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» February 2012

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» Stats

Members: 9,311
Threads: 39,743
Posts: 520,741
Top Poster: narf_ (17,932)
Welcome to our newest member, joonak

» Current Poll

What forum skin do you use?
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Total Votes: 54
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Retro place in Cranbourne ?????

Jan 31, 2012 - 8:13 PM - by Davefjedi
http://www.invaders.org.au/
I want my birthday party there daddy

Anyone been there or heard any reports ?
  6 Replies | 113 Views


Mini Star Wars cab at Replay Expo 2011

Nov 28, 2011 - 8:46 AM - by elvis
  2 Replies | 98 Views


Dick Smith 12v 23Amp adjustable power supply on special

Nov 11, 2011 - 9:07 PM - by @lien_Zed
i have one of these power supplies to run all kinds of goodies off. they usually go for $119 but are on special currently for $71.40, best thing is they also have a standard cigarette lighter socket on them too.you can wind the voltage up to about 15.5 volts as well

http://dicksmith.com.au/product/Q175...y-13-8v-dc-23a
  8 Replies | 144 Views


Voxatron debuts at the Humble Indie Bundle

Nov 01, 2011 - 8:15 AM - by elvis
  13 Replies | 91 Views


Tutankham to be ported to the Tandy Colour Computer 3

Oct 13, 2011 - 6:45 PM - by @lien_Zed
source-http://members.optusnet.com.au/nickma/GamesWorkshop/


NOTES FROM THE DEVELOPER:


A few years ago, after somewhat semi-successful attempts at 'hacking' Space Invaders to run on the TRS-80 Model 4, I started to look for a game that would be suitable for similar treatment on the Coco. I can't recall now whether or not Sockmaster had released his Donkey Kong port before I had started, but regardless it was also a driving force.

I was looking for a 6809 game that ran on hardware as similar to the Coco as possible, to minimise the effort required in 'hacking' the game. T
he 1982 Stern/Konami game 'Tutankham' just so happened to fit the bill - almost perfectly. A 6809 game, with bit-mapped graphics that almost fit the Coco hardware perfectly, even runs completely 'in-place' in the Coco memory map. In fact, it wasn't much work at all to patch the arcade ROMs and see the game running on the Coco3!

After patching interrupts and inputs, palettes and circumventing some checksum calculations, the game is all-but-playable. But you see, there's one last feature that I hadn't quite worked around just yet...

Tutankham runs on a vertical (rotated) monitor, and had horizontal scrolling hardware. So, *all* I need to do now, is rotate the graphics, add the scrolling, and the original arcade Tutankham should be perfectly playable... simple - right?

And here the project has lay dormant for a few years. It seems it won't be possible to simply patch the ROMs at load time - it will most likely require some re-assembly of the source code. Fortunately, I have disassembled most of it. I thought I had a freely-relocatable
... [Read More]
  2 Replies | 83 Views


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