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» Stats |
Members: 3,018
Threads: 153
Posts: 2,788
Top Poster: Arcade King (6,121)
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| Welcome to our newest member, Hi Speed |
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MAME 0.126 Out Now |
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Jul 10, 2008 - 8:11 PM - by The Pinny Parlour
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http://www.mamedev.org/
MAME 0.126
July 6th, 2008
At last, it is time for a full MAME update: grab MAME 0.126 from the Latest Release page.
In addition to the usual large pile of changes and improvements, there are several big changes come along with this release that you should be aware of:
1. The new universal recompiler engine is now live and running. Both the MIPS3 and PowerPC CPU cores have been ported over to it. Most games should be working about as well as they did before, and should be at full speed on both 32-bit and 64-bit Intel processors.
2. The MAME debugger is now included in all builds; just add the -debug option and you can use it from any 0.126 or later binary. This means the focus of the “debug build” is now to enable assertions and to make it easier to debug the MAME code itself.
3. The cheat engine is... [Read More]
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0 Replies | 45 Views
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First ever Commodore 64 LAN party |
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Jul 07, 2008 - 8:44 AM - by elvis
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http://games.slashdot.org/games/08/07/06/2114221.shtml
The Cincinnati Commodore Computer Club 2008 Expo host 8 Commodore 64 machines with Ethernet Cartridges, connected to a central server allowing network play of some new homebrew games on the native hardware.
Note that the link above is to the Slashdot news story. The sites it links to are under some very heavy traffic load at the moment, so check back in a few days if you can't get the news today.
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12 Replies | 149 Views
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